The hardest part for me this week was that I was away from production and could not do all the things I wanted to do. The feeling of leaving the team behind during this crucial time was something that made me feel as though I was letting the team down. The plan was that I should have done the trailer this week but due to the fact that I would have no time to work on it, I put the responsibility for it on the team. However, I worked on a trailer outline so that it would be easier for Alexandra and the team to start and make it better.
When I started thinking about the trailer I thought about all those standard one’s that has text that flows past while the game is going on in the background, showing of the features in the game.
The plan I did consisted of 8 “frames” or passages and it went as follows:
- The team’s logo, Littorina sounds logo and the game’s logo.
- This is where the heroes are introduced, as in “Become the general(hero)” and it would go from there to the world map and showing of the level select.
- After this we go into the gameplay, show of the matching of three, and show the placement of towers in order to stop the oncoming forces.
- Here is where we showcase some of the different levels.
- Here we show of the different hero abilities.
- In this frame we show of the benefits of levelling up the hero. Tell about the unlockables in the game as well. And that you upgrade towers.
- Then we come to the ending of the trailer where I thought of a cheesy line “Can you conquer this land?”
- And finally ending with the logo once more.
This is of course a basic outline and something that needs iterating.
The thing that I will focus the most on this upcoming week will be that the production runs smoothly and that the presentation becomes complete and presentable. I can make or break at the presentation because I tend to blackout when people ask me questions in front of other people.